What’s a shield? Well, let me talk about. The best part? It’ will negate some damage first before it hits the shield. Heroic students do their best work when they lead the charge. Each point of armor negates one point of damage but it can’t go below one (1 level = 1 armor). Heroism (Pa*sive): While not true magic, the cla*s does knock some sense into the student’s head and make them wear some rather Heroic Armor. 4 attacks, X4) This effect makes it great against high-health/armor enemies like bosses. However, its main power is the damage multiplies each time the student attacks. This spell does damage equal to its level. This is a must have when dungeon delving.ĭruidism(Offensive): Learning to channel Nature gives students power to also channel its Wrath with Wild Fury. I think Multitasking is one of the first things they learn. The healing amount equals their level (level 2 equals +2 HP) and they manage to apply some healing herbs every-time they act. Herbalism(pa*sive): All that time studying plants lets a student heal their cla*smate directly in front/behind them. Maybe they don’t want to risk getting PETA on their butts. The swarm will distract them so much they don’t attack the first round and the resulting stings lowers their attack power by one. It only happens at the start of the round and has 10% X magic level. Starting with:īeast magic(pa*sive): grants a student the ability to launch an Insect Swarm against a column of monsters. I’ll go over them top-down from left to right on the student’s cards. You can only have one active offensive spell but as many pa*sive as you like. The magic will fall into two categories Offensive and pa*sive. We know there’s five types of magic and three sub-types of magic with a student’s mastery going all the way up to five. If you’re doing the speed challenge the you might want to wait until you’re sure they’re ready Year 6, Fall because that is one season away from graduation and your 7 year students have had plenty of time to cram as much knowledge as possible into their noggins. I don’t know if having multiple Phoenixes give you more feathers but it wouldn’t hurt to check.īefore we talk about spells, I want to go over the best time for your students to enter the dungeon. Every Phoenix gives you one Phoenix feather to bring a student back from the dead. That’s why I recommend having a Fat Phoenix in your school. It is highly likely your students will die as the enemies you face pull no punches. Knowing what you’re getting into is all well and get but if you’re not ready, then you’re in for a rough time. I’ve yet to discover what the other dungeons can do. The old sewers are (comparatively) the easiest dungeon to tackle.ĭark Tower has a curse on it where every monster your students defeat has a chance of becoming a ghost and these guys can attack and shield themselves at the same time for the first five rounds. Annoying but students properly equipped won’t even notice the bugger. Sewers have a chance to spawn a giant rat with every battle. You can also enter a dungeon anytime you want, you don’t have to wait for a messenger pig to enter.Įach dungeon type not only has their own special background, but also special modifiers and encounters. There are encounters that can lower the difficulty but don’t count on them to lower it ma*sively Every-time your students go forward, the danger goes up by two with no maximum limit. What I mean by theme is you’re offered several dungeons to select from by one of the factions, commonly from the Adventurers Guild such as: Sewer, ArchMage tower, Gray mountain cave, etc.Įncounters work exactly like talks with factions you get several choices to select from with factors such as a student’s race, items, books, faction rating, rooms, and magical levels affecting what your options are and what monsters you face.ĭifficulty scales with how long your students have been in the dungeon. That’s where this guide comes in to give you the knowledge you need to know when to send your students, what magic know-how they need, and when to pull them out with all their limbs (mostly) intact.Ī dungeon is an area with a theme and a series of encounters you face with increasing difficulty. I’ve seen groups of students who were absolute monsters get wiped out in one encounter. Dungeons can be very profitable, but they are very dangerous.
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